July

About Me
First and foremost, I will post an abridged version of how I got into Candy Crush.

The Wikia, the service which made user-edited encyclopedias (wikis) is one of the sites which inspire me the most. I read many articles on many Wikia wikis, especially relating to games, anime, and mathematics, since 2007. I also made occasional edits to a few wikis, initially anonymously, and then by a username which now I forgot.

The Wikia allowed me to become a better editor, gain a wider range of interests, and serves as a place for me to develop my skills as a programmer.

I am not much of a gamer, though there are years which I have especially been a gamer. I am actually more of a fan of brain-training games such as Threes and DIVE, and more hardcore games such as Empires & Allies and War Commander. I made considerable progress on all of these games, and I have also made occasional edits on their corresponding wikis (it requires a surprisingly good amount of research and dedication to the game to create a good wiki). The years which I have been gaming the most intensely are the years 2011-2012, which I played a variety of Facebook games with many thousands of "game friends".

I first noticed Candy Crush during the time I played Empires & Allies, a Zynga game. This one quickly topped over Farmville 2, another famous, yet extremely boring Zynga game. Initially, I never bothered to play this game as it seems quite like any generic match-3 game. I did initially try it out while I was playing with my sister during May 2013, but never got any interest in it at all.

I tried out this game again circa October 2013, but again I never got into any long term interest. I also quickly noticed that Lives are the only element that I hate, but fortunately there are ways to completely override it for both platforms. However, there is one and only one combination which made me gain interest in this game: Marketing, and the Wikia. After I found relevance between marketing, math, computer science, and the Wikia, it allowed me to gain interest and